P010 → Teaching & Mentoring
Minor Digital Play
Lead byFlorian Faller, Maike Thies, Stefan Kraft, Johannes Reck
The “Digital Play” minor focuses on the immediate quality of experience provided by innovative and experimental forms of play that use cutting-edge game technologies, but consciously transcend the media and aesthetic boundaries of computer games.
Play is a driving force in innovation and creativity that taps into new perspectives and renders them tangible in the form of experiences. Nowadays, playfulness permeates all cultural areas and technologies, and has long since become an important requirement for designers.
Physical Computing
Lead by
Luke Franzke, Johannes Reck
Physical computing describes the application of embodiment theory to interactive systems, as well as a creative method of working with electronics. By diving into this field, we gain greater understanding in the characteristics of interaction between digital and physical objects. While building functional prototypes by the use of electronics, microcontrollers, programming languages, sensors and actuators, we get an insight into the nature of technology.
Embodied Interaction
Lead by
Dr. Joëlle Bitton, Johannes Reck
This course proposes an examination and speculation of technologies as they related to Embodied Interaction (ie. mobile computing, wearable interfaces, location-based interactions and digital fabrication...). Its examination covers societal, ethical and social influences.With more flexible and more accessible modes of fabrication, and with social aspects of fabrication emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments. During this module, we'll uncover some of these possibilities by designing and informing our bodily environment with personal data.
Design factors may include:
- material intimacy
- processes of fabrication / physical interactions that impact digital fabrication
- data tracking & mapping
- wearability
- performative aspects
Mentoring
I regularly mentor students across various disciplines, guiding them in the development of innovative, cross-disciplinary approaches, particularly at the intersections of design and technology.